
Game Overview
A quiet home becomes the setting for an intimate adventure about devotion, routine, and the painful uncertainty of memory loss. We’ll Always Have Paris follows Simon Smith, a retired chef sharing his life with Claire, his wife of fifty years, as dementia gradually changes the rhythms of their relationship. The subject matter is emotionally heavy, but the tone remains tender rather than relentlessly bleak, finding warmth in familiar moments and the history a couple builds together. Instead of treating illness as spectacle, it centers the small, difficult choices involved in caring for someone you love.
The experience plays as a short, story-led piece built around inhabiting Simon’s perspective and observing how ordinary domestic life shifts under pressure. Players move through the couple’s world, engage with its details, and follow a narrative shaped less by conventional action than by empathy and emotional context. There is no emphasis on combat, deep systems, or demanding puzzles; the central challenge is understanding what Claire’s condition means for both her independence and Simon’s attempt to preserve normality. Its concise format suits a single sitting, giving the story room to land without stretching its themes into a longer adventure than they need to be.
What separates We’ll Always Have Paris from many narrative indies is its grounded focus on a long marriage rather than a heightened mystery or fantasy metaphor. A BAFTA-nominated presentation signals the care put into its storytelling, while the premise gives it a perspective rarely addressed directly in games. It has more in common with reflective, human-scale experiences such as Florence or Gone Home than with choice-heavy interactive dramas, though its concern is distinctly its own. Players looking for a compassionate, mature narrative will find a brief but affecting portrait of love enduring through confusion and change.
Screenshots
Installation
- Select the Download button at the top of this page to open UploadHaven.
- On UploadHaven, wait for any countdown, then select Free Download. Optional: UploadHaven Pro for faster downloads.
- When complete, extract the archive to a We'll Always Have Paris folder using 7-Zip.
- Open the extracted folder and start the game normally.
- For errors, check Setup Guide & Troubleshooting below. Keep your security software enabled.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 7
- Processor: 2 GHz
- Memory: 2 GB RAM
- Graphics: Open GL 3.1+
- Storage: 256 MB available space
- Sound Card: N/A
Setup Guide & Troubleshooting
How do I fix missing DLL errors for We’ll Always Have Paris?
After extracting We’ll Always Have Paris, navigate to the _Redist or _CommonRedist folder inside the game directory and install DirectX, Vcredist, and any other dependencies included.
What should I do if the downloaded file is corrupted?
The full archive is 62.90 MB — make sure your download completed fully before extracting. Use 7-Zip to extract the files. If you still see a "file corrupted" error, re-download and try again.
Do I need to run the game as administrator?
Usually, no. Start the game normally from the extracted folder. If you see a permissions or save error, check that the folder is writable and follow the game's documented fix. Only grant administrator access when a trusted game's specific setup requires it.
How do I update my GPU drivers for this game?
The game won't launch — what should I try?
Check that extraction completed and your PC meets the system requirements. Note any error message before choosing a fix. If it identifies a missing runtime, install the required DirectX components or Microsoft Visual C++ Redistributable from Microsoft.
My antivirus is blocking the game — is it safe?
A warning needs to be investigated; the download source alone cannot confirm that a file is safe. Keep your security software enabled and review the detection details. Do not run or restore a flagged file unless you have verified that it is a false positive. If you are unsure, leave it quarantined.